Kings of War Glossary — Updated for 4th Edition
This glossary collects commonly used terms in the Kings of War community. Definitions are based on community sources including Dash28.org, […]
This glossary collects commonly used terms in the Kings of War community. Definitions are based on community sources including Dash28.org, […]
Faction win rate tells us how an army performed, but it does not tell us how that performance was distributed among
Orcs were the most common faction across these 17 tournaments, accounting for 9.0% of recorded faction appearances. Their observed score
Fracture is the first real update point for Kings of War Fourth Edition, so I am going to call this
The 2026 Kings of War US Masters field is hitting harder, but shooting is still a major part of the meta. A data-driven look at Goblins, gunlines, board saturation, ranged attacks, and the 4E damage shift.
A few days before the 2026 US Masters field came into focus, George O’Connell posted a set of public predictions
TL;DR: The early 4E tournament field is more faction-concentrated than the 2024–2025 sample. That is worth watching, but it is
Steve Tonneau’s scoring-system work gives tournament organizers better questions. The 2026 event data shows why those questions matter. A good
Back in September, I wrote that the Kings of War tournament scene looked healthy. The argument was pretty simple: the
On paper, Orcs in 4th Edition look like one of the easiest armies in the game to understand. The old
I just wrapped up a game with TastyBagel over at Regnum Aeternum. While we were playing, we were musing on
Early 4E Faction Performance: Ratkin Hype vs Reality We’re about 1,300 games into 4th Edition now. That’s enough to start