Hammer Time: Which Kings of War 4.1 Units Hit Hardest?
Which units are most likely to rout an opponent with their first melee attack? I ran the numbers on Kings
Which units are most likely to rout an opponent with their first melee attack? I ran the numbers on Kings
A data-driven preview of the 2026 Aussie Masters field: 16 armies across 12 factions, analyzing Unit Strength saturation, high-mobility Goblin threats, and contrasting combat profiles.
Simulated combat data across 725 Kings of War 4.1 unit profiles: does upgrading regiments to hordes incur a points tax, or does measuring value against size-adjusted baselines reveal neutral returns?
Kings of War’s multibasing system gives players plenty of room to be creative. You can build an entire scene on
The latest Mantic Companion and KoW Masters data shows fewer events, fewer player entries, and smaller tournaments than the same
Pre-tournament data analysis of the 2026 Ohio GT: 32 players across 17 factions, examining board saturation, Goblin threat ranges, and Northern Alliance builds.
Proxy bases, conversion bases, elevation steps, and tokens for players who would rather spend their hobby time playing than reinventing
When I was a kid, I used to sneak into my dad’s home office and pull Bill James books off
Comprehensive tournament recap and data breakdown of the 2026 UK Clash of Kings: Northern Alliance 6-0 sweep, Orc performance analysis, and the decisive impact of Unit Strength.
Comparative analysis of the UK Clash of Kings across 2024–2026: measuring Fourth Edition meta shifts, scoring distributions, and faction representation in large competitive fields.
A pre-tournament data breakdown of 160 armies across 26 factions at the 2026 UK Clash of Kings, examining Northern Alliance archetypes, Orc Unit Strength, and 4E magic item trends.
Since fourth edition launched, I’ve seen a comment pop up on Fanatics regularly: army lists feel more repetitive. Sometimes that means