Kings of War Scene Health Update: Why the Data Is More Complicated Now
Back in September, I wrote that the Kings of War tournament scene looked healthy. The argument was pretty simple: the […]
Back in September, I wrote that the Kings of War tournament scene looked healthy. The argument was pretty simple: the […]
On paper, Orcs in 4th Edition look like one of the easiest armies in the game to understand. The old
I just wrapped up a game with TastyBagel over at Regnum Aeternum. While we were playing, we were musing on
Early 4E Faction Performance: Ratkin Hype vs Reality We’re about 1,300 games into 4th Edition now. That’s enough to start
Adepticon 2026 wrapped up this weekend in Milwaukee. I didn’t make it this year (even though it was in my
Introduction Kings of War players love to debate balance. A faction wins a tournament and suddenly it’s “too strong.” A
Reedsburg, Wisconsin hosted the 2026 Northwoods GT, and it was exactly what a regional major should feel like: competitive, sharp,
Humans: still doing the most with the least. The Vibe Kingdoms of Men is the “toolbox” faction. You don’t win
The Update Setup shouldn’t be the hardest part of the game. I’ve deployed a complete overhaul of the Kings of
Controlled savagery, northern steel. Varangur play the game on fast‑forward: close the gap, hit first, and hit hard enough that
Tournament Summary Note: I’m a little late getting this write-up out — I’ve been traveling for work and spending some