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Data and Dice > Blog > CoK-2025 > Evaluating Unit Cost-Effectiveness in Kings of War: A Comprehensive Analysis Using Elo Ratings for the CoK 2025 Updates
CoK-2025

Evaluating Unit Cost-Effectiveness in Kings of War: A Comprehensive Analysis Using Elo Ratings for the CoK 2025 Updates

Master Kings of War Strategy: Deep Dive into Unit Cost-Effectiveness with Advanced Elo Analysis and Combat Simulations

By Trevor
Last updated: 2024-11-23 9:53 pm
By Trevor
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9 Min Read
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Introduction

In Kings of War, understanding unit efficiency is crucial for good play on the table. Leveraging the latest Clash of Kings 2025 update, I conducted an extensive analysis to assess unit cost-effectiveness through Elo ratings. This study involved simulating 1.25 million combat scenarios, applying advanced statistical methods to derive meaningful insights. For background on how I do this, you can see here. Because CoK 2025 is so new, Elliot is still fixing errors in the Mantic Companion. That may change my analysis, so keep me updated if errors are spotted.

Contents
IntroductionMethodologyData Collection and PreparationElo Rating System ImplementationCombat SimulationsCost-Effectiveness AnalysisResultsTop Cost-Effective UnitsCavalryChariotHeavy InfantryInfantryLarge CavalryLarge InfantryMonsterMonstrous InfantrySwarmTitanWar EngineVisualizationConclusion

Methodology

Data Collection and Preparation

The analysis began with compiling unit data from the latest Clash of Kings (CoK 2025) update, encompassing attributes such as faction, unit name, type, size, and combat statistics. Units classified as ‘I’ (Individual) were excluded due to their numerous special rules and unique buffs, which extend beyond direct combat potential. This exclusion allows the analysis to focus purely on combat effectiveness of standard units. Missing values in critical fields were addressed by either imputing defaults or omitting incomplete entries, ensuring data integrity.

Elo Rating System Implementation

Each unit was assigned an initial Elo rating of 1500. The Elo rating system, traditionally used in competitive games, was adapted to evaluate unit performance based on simulated combat outcomes. The rating updates were governed by a dynamic K-factor, which decreased linearly from 100 to 1 over the course of the simulations, allowing the system to stabilize as more data was collected.

Combat Simulations

A custom-built combat simulator executed 1.25 million battles between randomly paired units. The selection process balanced between random pairings and matches between units with similar Elo ratings, promoting a comprehensive evaluation across the performance spectrum. Each simulation consisted of multiple rounds, with outcomes recorded to update the respective units’ Elo ratings.

Cost-Effectiveness Analysis

Post-simulation, the cost-effectiveness of each unit was assessed using two primary metrics:

  1. Elo per Point: This metric was calculated by dividing a unit’s final Elo rating by its point cost, providing a direct measure of performance relative to cost.
  2. Elo Difference: A linear regression model predicted expected Elo ratings based on unit cost and size. In other words, different base sizes for units have different performance expectations, and this metric attempts to correct for that by comparing units versus their footprint size’s expected performance. The Elo Difference was determined by subtracting the predicted Elo from the actual Elo, highlighting units that outperformed or underperformed expectations.

These metrics were standardized and combined, with a weighting of 60% for Elo per Point and 40% for Elo Difference, to formulate a Composite Cost-Effectiveness score for each unit.

Results

Top Cost-Effective Units

The analysis identified the top cost-effective units across various types and sizes. I plan to get into more detail in future posts, but here’s a quick preview. Below is the updated summary table of the top cost-effective units by Type and Size:

Cavalry

FactionNameTypeSize
Forces of the Abyss 2024Abyssal HorsemenCavalryR
Forces of the Abyss 2024Abyssal HorsemenCavalryT
DwarfsBerserker Brock RidersCavalryT
Free DwarfsFree Dwarf Berserker Brock RidersCavalryT
The Order of the Green LadyOrder of RedemptionCavalryR

Chariot

FactionNameTypeSize
Riftforged OrcsFight WagonsChariotH
Riftforged Orcs, OrcsFight WagonsChariotL
Orcs, Riftforged OrcsFight WagonsChariotR
Orcs, Riftforged OrcsFight WagonsChariotT
Empire of DustReanimated BehemothChariotM

Heavy Infantry

FactionNameTypeSize
SalamandersAncientsHeavy InfantryR
SalamandersAncientsHeavy InfantryT
Sylvan Kin, The Herd, Elves, Forces of NatureHunters of the WildHeavy InfantryT
Orcs, Riftforged OrcsReborn LegionariesHeavy InfantryT
SalamandersSalamander PrimesHeavy InfantryH

Infantry

FactionNameTypeSize
Forces of the Abyss 2024Abyssal GuardInfantryT
Abyssal Dwarfs, Ratkin SlavesImmortal GuardInfantryT
Empire of Dust, UndeadMummiesInfantryT
BasileansPaladin Foot GuardInfantryT
Empire of Dust, UndeadRevenantsInfantryT

Large Cavalry

FactionNameTypeSize
Kingdoms of MenBeast CavalryLarge CavalryR
NightstalkersFiendsLarge CavalryR
Varangur, Northern AllianceFrostfang CavalryLarge CavalryH
Varangur, Northern AllianceFrostfang CavalryLarge CavalryR
League of RhordiaHonour GuardLarge CavalryR

Large Infantry

FactionNameTypeSize
Forces of Nature, Free Dwarfs, Dwarfs, The Order of the Green Lady, The HerdEarth ElementalsLarge InfantryR
Empire of DustEnslaved GuardiansLarge InfantryR
SalamandersTyrantsLarge InfantryR
Forces of NatureWater ElementalsLarge InfantryR
UndeadZombie TrollsLarge InfantryH

Monster

FactionNameTypeSize
UndeadGoreblightMonsterM
SalamandersGreater Fire ElementalMonsterM
The Order of the Green Lady, Trident Realm of Neritica, Forces of NatureGreater Water ElementalMonsterM
Twilight KinImpaler SoulbaneMonsterM
Varangur, Northern AllianceSnow Troll PrimeMonsterM

Monstrous Infantry

FactionNameTypeSize
Twilight KinImpalersMonstrous InfantryR
Abyssal DwarfsLesser Obsidian GolemsMonstrous InfantryH
Abyssal DwarfsLesser Obsidian GolemsMonstrous InfantryR
Forces of the Abyss 2024MolochsMonstrous InfantryH
Forces of the Abyss 2024MolochsMonstrous InfantryR

Swarm

FactionNameTypeSize
Empire of DustDesert SwarmSwarmR
Forces of the Abyss 2024ImpsSwarmR
Free Dwarfs, DwarfsMastiff Hunting PackSwarmR
Abyssal DwarfsMutated Mastiff Hunting PackSwarmR
Riftforged Orcs, OrcsOrclingsSwarmR

Titan

FactionNameTypeSize
The Herd, Free Dwarfs, The Order of the Green Lady, Dwarfs, Forces of NatureGreater Earth ElementalTitanTi
Abyssal DwarfsGreater Obsidian GolemTitanTi
Abyssal DwarfsInfernokTitanTi
NightstalkersPortal of DespairTitanTi
Empire of Dust, UndeadRevenant on Undead Great Burrowing WyrmTitanTi

War Engine

FactionNameTypeSize
ElvesDragon BreathWar EngineWE
Abyssal DwarfsDragon Fire-TeamWar EngineWE
DwarfsFlame BelcherWar EngineWE
Northern AllianceIce Kin Bolt ThrowerWar EngineWE
DwarfsIronbelcher Organ GunWar EngineWE

Visualization

The violin plot below visualizes the distribution of cost-effectiveness scores across different unit types. It provides insights into the variability and central tendencies within each category, aiding in comparative analysis:

This visualization highlights which unit types generally provide higher value for their point cost, and which have greater variability in performance. As you can see, there’s a wide range of effectiveness in war engines, chariots, and monstrous infantry, while cavalry, monsters, and titans, in particular, are nestled within a very narrow bunch.

Conclusion

This comprehensive evaluation offers valuable insights into unit performance and cost-effectiveness in Kings of War, helping players make smarter strategic decisions on the table. The use of Elo ratings combined with cost analysis provides a strong framework for evaluating unit efficiency, and it can easily adapt to future updates and expansions.

I’m planning to do some deep dives into specific armies soon, but I’d love to hear what you’d find most useful. Are there particular unit types or factions you’d like me to break down in more detail? Let me know your thoughts! Your input can shape where I focus next—whether that’s more army reviews or detailed unit comparisons. Let’s keep this conversation going and make sure the content keeps hitting the mark for your needs.

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TAGGED: Army Composition, army optimization, battle simulation, clash of kings 2025, combat simulation, competitive gaming, data analysis, elo rating system, fantasy wargames, kings of war, Mantic Games, mathematical analysis, military tactics, statistical modeling, strategic planning, tabletop strategy, unit cost analysis, unit efficiency, wargame statistics, wargaming analytics
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  • Pingback: Kingdoms of Men Faction Overview: A Comprehensive Analysis for Kings of War Enthusiasts – Data and Dice
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