Evaluating Unit Cost-Effectiveness in Kings of War: A Comprehensive Analysis Using Elo Ratings for the CoK 2025 Updates

Introduction

This post updates my unit cost-effectiveness analysis for the Clash of Kings 2025 rules, using Elo ratings from 1.25 million combat simulations. Background on the method is here. CoK 2025 is new, and Elliot is still fixing errors in the Mantic Companion. Those changes may affect the results, so please let me know if you spot an error.

Methodology

Data Collection and Preparation

I compiled unit data from CoK 2025, including faction, unit name, type, size, and combat statistics. I excluded units marked ‘I’ (Individual) because their special rules and buffs make them difficult to compare through direct combat simulations. For missing critical values, I either used defaults or omitted incomplete entries.

Elo Rating System Implementation

Each unit was assigned an initial Elo rating of 1500. The Elo rating system, traditionally used in competitive games, was adapted to evaluate unit performance based on simulated combat outcomes. The rating updates were governed by a dynamic K-factor, which decreased linearly from 100 to 1 over the course of the simulations, allowing the system to stabilize as more data was collected.

Combat Simulations

A custom-built combat simulator executed 1.25 million battles between randomly paired units. The selection process balanced between random pairings and matches between units with similar Elo ratings, promoting a comprehensive evaluation across the performance spectrum. Each simulation consisted of multiple rounds, with outcomes recorded to update the respective units’ Elo ratings.

Cost-Effectiveness Analysis

Post-simulation, the cost-effectiveness of each unit was assessed using two primary metrics:

  1. Elo per Point: This metric was calculated by dividing a unit’s final Elo rating by its point cost, providing a direct measure of performance relative to cost.
  2. Elo Difference: A linear regression model predicted expected Elo ratings based on unit cost and size. In other words, different base sizes for units have different performance expectations, and this metric attempts to correct for that by comparing units versus their footprint size’s expected performance. The Elo Difference was determined by subtracting the predicted Elo from the actual Elo, highlighting units that outperformed or underperformed expectations.

These metrics were standardized and combined, with a weighting of 60% for Elo per Point and 40% for Elo Difference, to formulate a Composite Cost-Effectiveness score for each unit.

Results

Top Cost-Effective Units

The analysis identified the top cost-effective units across various types and sizes. I plan to get into more detail in future posts, but here’s a quick preview. Below is the updated summary table of the top cost-effective units by Type and Size:

Cavalry

FactionNameTypeSize
Forces of the Abyss 2024Abyssal HorsemenCavalryR
Forces of the Abyss 2024Abyssal HorsemenCavalryT
DwarfsBerserker Brock RidersCavalryT
Free DwarfsFree Dwarf Berserker Brock RidersCavalryT
The Order of the Green LadyOrder of RedemptionCavalryR

Chariot

FactionNameTypeSize
Riftforged OrcsFight WagonsChariotH
Riftforged Orcs, OrcsFight WagonsChariotL
Orcs, Riftforged OrcsFight WagonsChariotR
Orcs, Riftforged OrcsFight WagonsChariotT
Empire of DustReanimated BehemothChariotM

Heavy Infantry

FactionNameTypeSize
SalamandersAncientsHeavy InfantryR
SalamandersAncientsHeavy InfantryT
Sylvan Kin, The Herd, Elves, Forces of NatureHunters of the WildHeavy InfantryT
Orcs, Riftforged OrcsReborn LegionariesHeavy InfantryT
SalamandersSalamander PrimesHeavy InfantryH

Infantry

FactionNameTypeSize
Forces of the Abyss 2024Abyssal GuardInfantryT
Abyssal Dwarfs, Ratkin SlavesImmortal GuardInfantryT
Empire of Dust, UndeadMummiesInfantryT
BasileansPaladin Foot GuardInfantryT
Empire of Dust, UndeadRevenantsInfantryT

Large Cavalry

FactionNameTypeSize
Kingdoms of MenBeast CavalryLarge CavalryR
NightstalkersFiendsLarge CavalryR
Varangur, Northern AllianceFrostfang CavalryLarge CavalryH
Varangur, Northern AllianceFrostfang CavalryLarge CavalryR
League of RhordiaHonour GuardLarge CavalryR

Large Infantry

FactionNameTypeSize
Forces of Nature, Free Dwarfs, Dwarfs, The Order of the Green Lady, The HerdEarth ElementalsLarge InfantryR
Empire of DustEnslaved GuardiansLarge InfantryR
SalamandersTyrantsLarge InfantryR
Forces of NatureWater ElementalsLarge InfantryR
UndeadZombie TrollsLarge InfantryH

Monster

FactionNameTypeSize
UndeadGoreblightMonsterM
SalamandersGreater Fire ElementalMonsterM
The Order of the Green Lady, Trident Realm of Neritica, Forces of NatureGreater Water ElementalMonsterM
Twilight KinImpaler SoulbaneMonsterM
Varangur, Northern AllianceSnow Troll PrimeMonsterM

Monstrous Infantry

FactionNameTypeSize
Twilight KinImpalersMonstrous InfantryR
Abyssal DwarfsLesser Obsidian GolemsMonstrous InfantryH
Abyssal DwarfsLesser Obsidian GolemsMonstrous InfantryR
Forces of the Abyss 2024MolochsMonstrous InfantryH
Forces of the Abyss 2024MolochsMonstrous InfantryR

Swarm

FactionNameTypeSize
Empire of DustDesert SwarmSwarmR
Forces of the Abyss 2024ImpsSwarmR
Free Dwarfs, DwarfsMastiff Hunting PackSwarmR
Abyssal DwarfsMutated Mastiff Hunting PackSwarmR
Riftforged Orcs, OrcsOrclingsSwarmR

Titan

FactionNameTypeSize
The Herd, Free Dwarfs, The Order of the Green Lady, Dwarfs, Forces of NatureGreater Earth ElementalTitanTi
Abyssal DwarfsGreater Obsidian GolemTitanTi
Abyssal DwarfsInfernokTitanTi
NightstalkersPortal of DespairTitanTi
Empire of Dust, UndeadRevenant on Undead Great Burrowing WyrmTitanTi

War Engine

FactionNameTypeSize
ElvesDragon BreathWar EngineWE
Abyssal DwarfsDragon Fire-TeamWar EngineWE
DwarfsFlame BelcherWar EngineWE
Northern AllianceIce Kin Bolt ThrowerWar EngineWE
DwarfsIronbelcher Organ GunWar EngineWE

Visualization

The violin plot below visualizes the distribution of cost-effectiveness scores across different unit types. It provides insights into the variability and central tendencies within each category, aiding in comparative analysis:

The chart shows which unit types provide higher average value for their points and which have more variable results. War engines, chariots, and monstrous infantry span a wide range; cavalry, monsters, and titans have tighter results.

Conclusion

Combining Elo ratings and points cost gives a framework for comparing unit efficiency. Players can use the results as one input for list building, and I can update the analysis when rules change.

I plan to look at specific armies next. Let me know which unit types or factions you would like to see in a future breakdown.

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