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Kings of War Data Analytics | Data & Dice Blog > Blog > Clash of Kings 2025 > Three Armies Sat Out—And That’s Fine
Clash of Kings 2025MiscellaneousTournaments

Three Armies Sat Out—And That’s Fine

A data-driven look at faction spread, randomness, and why this season’s meta is healthier than it feels

By Trevor
Last updated: 2025-07-28 3:24 am
By Trevor
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We’re waiting to see how US Masters shakes out, but in the meantime, a recent Facebook post lit up my feed:

Contents
Setting the sceneRandomness 101: 64 darts at 28 targetsHow often does a faction get zero lists?Reality check: what US Masters actually showedZooming out—11 GTs from 2024-25What should we actually worry about?Take-awaysAppendix A HHI primerAppendix B Card-straight simulation (optional)

“Why were three armies not taken to Masters? Are things less balanced now?”

“If factions were equal you’d see two or three of each army.”

I love a good hot-take–but I love numbers more. So let’s test those claims instead of guessing.

Setting the scene

Masters uses a 64-player invite. Third-edition KoW has 28 legal factions. If every player picked at random with no bias whatsoever, what distribution should we expect?

Randomness 101: 64 darts at 28 targets


Value
Players (darts)64
Factions (targets)28
Average per faction64 ÷ 28 ≈ 2.29

How often does a faction get zero lists?

P(zero) = (1− 1/28​)^64 ≈ 10.1%

Multiply by 28 factions and you get an expected 2.8 empty armies–call it three. In fact, a quick Monte-Carlo (code below) puts the chance of three or more no-shows at 52 %. That’s randomness, not imbalance.

“But surely we should see 2–3 of every faction!”

For that to happen every bucket needs at least two darts. The probability clocks in at ≈ 0.000001—one in a hundred-thousand events. Hitting the oft-cited “8 factions with three lists, 20 with two” is even wilder: 1-in-185 billion.

Translation: A few blank factions is the rule, not the exception.

Run it yourself

# 100k-trial Monte-Carlo: 64 lists, 28 factions
import random, collections
TRIALS = 100_000
empty = collections.Counter()

for _ in range(TRIALS):
    picks = [random.randrange(28) for _ in range(64)]
    missing = 28 - len(set(picks))
    empty[missing] += 1

for k in sorted(empty):
    print(f"{k} factions missing: {empty[k]/TRIALS:.1%}")

Typical output:

0 → 5.6%   1 → 17.1%   2 → 24.9%   ≥3 → 52.3%

Feel free to bump TRIALS or swap 28/64 to test other event sizes.

Reality check: what US Masters actually showed

Metric2025 US Masters
Factions represented25 / 28
Lists in top-3 factions28 %
HHI (concentration)581

The Herfindahl–Hirschman Index sums the squares of each faction’s share—zero means everyone plays something different; 10 000 means a mono-faction event. Antitrust regulators consider markets un-concentrated when HHI < 1 000 (see the DOJ primer below). Masters sits at 581, well inside the “healthy mix” zone.

• Three no-shows? Exactly on-par with random expectation.

• 28 % of lists in the top three armies? Leaves 72 % spread across everything else.

• HHI = 581? A competitive field by any economic standard.

Sidebar: “It looks clumpy at the table!”

People are great at spotting patterns and terrible at estimating their likelihood. For a quick illustration, simulate a five-player card game: each player gets five cards (25 total). What’s the chance somebody holds a three-card straight (e.g., 7-8-9)?

Short answer: ≈ 72 %—randomness produces “suspicious” runs all the time. (Code in the appendix if you’re curious.)

Zooming out—11 GTs from 2024-25

GTPlayersTop-3 shareHHI
UK Clash of Kings19523.6 %525
Adepticon5125.5 %550
US Masters6428.1 %581
Northern Kings3429.4 %623
Briscon1931.6 %914

I pulled together quick data from 11 GTs across the world over 24-25 to test the HHI. Some notes:

  • Take-overs usually show up as Top-3 share › 35 % and HHI › 1,000.
  • Even the smallest GT (Briscon) stays below the 1,000 threshold.
  • Every large event (50-plus players) includes 22-28 factions.

What should we actually worry about?

Watch-itemWhy it matters
Top-3 share creeping past 35 %Early signal a new book is crowding out choice.
HHI above 1,000 at ≥ 50-player GTsField starting to compress; time for CoK tweaks.
The same fringe factions missing everywhereCould hint at genuine under-power.

Right now? None of those alarms are flashing.

Take-aways

  • Three empty factions is normal, not proof of imbalance.
  • HHI scores across the season are comfortably “un-concentrated.”
  • Player choice looks broad and healthy. If the data shift, we’ll know.

In short: roll dice, not eyes: the meta’s fine.

Appendix A HHI primer

A friendly overview lives on Wikipedia: https://en.wikipedia.org/wiki/Herfindahl%E2%80%93Hirschman_index

US DOJ & FTC merger guidelines (scroll to “Concentration thresholds”): https://www.justice.gov/atr/hmerger-guidelines

Appendix B Card-straight simulation (optional)

import random

def has_small_straight(hand):
    ranks = sorted({r % 13 for r in hand})
    return any(b == a + 1 and c == b + 1
               for a, b, c in zip(ranks, ranks[1:], ranks[2:]))

TRIALS = 50_000
hits = 0
for _ in range(TRIALS):
    deck = list(range(52))
    random.shuffle(deck)
    groups = [deck[i*5:(i+1)*5] for i in range(5)]
    if any(has_small_straight(g) for g in groups):
        hits += 1

print(f"Chance ≥ 1 player has a 3-card straight: {hits/TRIALS:.1%}")

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TAGGED: DataAnalysis, dataanddice, GameBalance, KingsOfWar, KoWMeta, MiniaturesGame, MonteCarlo, Probability, TabletopData, WargamingStats
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