I was on Counter Charge episode 735, “Data and Dice,” to talk about my Kings of War data work and the Wisconsin gaming scene.
The episode is here. We talk about how I use data to think about Kings of War and its meta.
One of the interesting topics that came up during our chat was the age-old debate: Elite or Vicious? Which is better? On the podcast, I said it was trivial to run a simulation to show they’re the same, so I went ahead and did that. Using a simple combat simulator, I ran 10,000 simulations for various combinations of Melee values and Crushing Strength vs a defense 4 unit. The results? Elite and Vicious are statistically equivalent in terms of damage output:
| Melee | Crushing | Wounds with Elite | Wounds with Vicious |
|---|---|---|---|
| 2+ | 0 | 5.85 | 5.81 |
| 2+ | 1 | 8.71 | 8.74 |
| 2+ | 2 | 11.66 | 11.71 |
| 3+ | 0 | 4.67 | 4.67 |
| 3+ | 1 | 6.96 | 7.02 |
| 3+ | 2 | 9.29 | 9.30 |
| 4+ | 0 | 3.50 | 3.50 |
| 4+ | 1 | 5.26 | 5.23 |
| 4+ | 2 | 7.05 | 7.01 |
| 5+ | 0 | 2.32 | 2.32 |
| 5+ | 1 | 3.50 | 3.45 |
| 5+ | 2 | 4.69 | 4.67 |
Thanks to Counter Charge for having me on and giving me a chance to discuss the project with the Kings of War community.
Happy gaming!

