Data and Dice: My Feature on Counter Charge Podcast

I’m thrilled and grateful to have been featured on the latest episode of Counter Charge, the premier podcast for Kings of War enthusiasts. In episode 735, “Data and Dice,” I had the opportunity to discuss my data-driven approach to Kings of War and share insights about the Wisconsin gaming scene.

If you haven’t listened yet, I encourage you to check it out here. It’s a fun conversation that dives into how I use data analytics to think about the game and the overall meta.

One of the interesting topics that came up during our chat was the age-old debate: Elite or Vicious? Which is better? On the podcast, I said it was trivial to run a simulation to show they’re the same, so I went ahead and did that. Using a simple combat simulator, I ran 10,000 simulations for various combinations of Melee values and Crushing Strength vs a defense 4 unit. The results? Elite and Vicious are statistically equivalent in terms of damage output:

MeleeCrushingWounds with EliteWounds with Vicious
2+05.855.81
2+18.718.74
2+211.6611.71
3+04.674.67
3+16.967.02
3+29.299.30
4+03.503.50
4+15.265.23
4+27.057.01
5+02.322.32
5+13.503.45
5+24.694.67

I’m passionate about using data to shed light on these kinds of questions, and I’m so appreciative of Counter Charge for giving me a platform to share my work with the wider Kings of War community.

Stay tuned for more data-driven insights, and happy gaming!

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