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Data and Dice > Blog > Uncategorized > Data and Dice: My Feature on Counter Charge Podcast
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Data and Dice: My Feature on Counter Charge Podcast

Kings of War Data Analytics: Elite vs. Vicious Debate Settled with 10,000 Simulations - Insights from Counter Charge Podcast

By Trevor
Last updated: 2024-10-11 4:12 pm
By Trevor
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I’m thrilled and grateful to have been featured on the latest episode of Counter Charge, the premier podcast for Kings of War enthusiasts. In episode 735, “Data and Dice,” I had the opportunity to discuss my data-driven approach to Kings of War and share insights about the Wisconsin gaming scene.

If you haven’t listened yet, I encourage you to check it out here. It’s a fun conversation that dives into how I use data analytics to think about the game and the overall meta.

One of the interesting topics that came up during our chat was the age-old debate: Elite or Vicious? Which is better? On the podcast, I said it was trivial to run a simulation to show they’re the same, so I went ahead and did that. Using a simple combat simulator, I ran 10,000 simulations for various combinations of Melee values and Crushing Strength vs a defense 4 unit. The results? Elite and Vicious are statistically equivalent in terms of damage output:

MeleeCrushingWounds with EliteWounds with Vicious
2+05.855.81
2+18.718.74
2+211.6611.71
3+04.674.67
3+16.967.02
3+29.299.30
4+03.503.50
4+15.265.23
4+27.057.01
5+02.322.32
5+13.503.45
5+24.694.67

I’m passionate about using data to shed light on these kinds of questions, and I’m so appreciative of Counter Charge for giving me a platform to share my work with the wider Kings of War community.

Stay tuned for more data-driven insights, and happy gaming!

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TAGGED: combat simulation, Counter Charge podcast, data analytics, Data-Driven Gaming, Elite vs Vicious, kings of war, KoW rules analysis, KoW tactics, Mantic Games, miniature wargaming, tabletop strategy, wargame optimization, wargame probability, wargaming statistics, Wisconsin gaming scene
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