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Kings of War Data Analytics | Data & Dice Blog > Blog > Army Reviews > Swarm Tactics 2025: Data-Driven Ratkin Guide for Kings of War
Army Reviews

Swarm Tactics 2025: Data-Driven Ratkin Guide for Kings of War

A deep-dive Ratkin review that blends hard tournament stats with battlefield tactics—everything you need to master the swarm in the current Kings of War meta.

By Trevor
Last updated: 2025-07-15 11:02 pm
By Trevor
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8 Min Read
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Faction Summary

Faction: Ratkin
Total Units: 28
Units with Crushing Strength ≥ 1: 12
Units with Piercing ≥ 1: 4
Avg Points: 152.1 (Global Avg 146.5)
Avg Defense: 4.0 (Global Avg 4.3)
Avg Melee: 3.9 (Global Avg 3.7)
Avg Speed: 6.6 (Global Avg 6.4)
Unique Keywords (count): 25
Top Keywords: Rallying (14), Crushing Strength (12), Vicious (12), Nimble (9), Steady Aim (5)

Contents
Faction SummaryWhat the numbers sayMost Cost-Effective UnitsAnalysis & ContextHistorical Tournament List Analysis (16 lists, scaled to 2300 pts)ObservationsTactical TakeawaysFurther Reading & ViewingClosing Thoughts

Note – individual Heroes and Monsters are excluded from these aggregates.

What the numbers say

  • Board presence. An average of 15.5 units and 25 unit-strength per 2300-point list screams classic swarm control: Ratkin win scenarios by showing up everywhere at once.
  • Durability through Nerve, not armour. Def 4.0 is under the global mean, but a 225 total-nerve pool (and a Rallying keyword on half the roster) means opponents must grind, not spike, you off the table.
  • Above-average Speed 6.6 lets even the cheap infantry keep pace with support beasts and Tunnel Runners, enabling multi-charge plays that rats rely on for damage.
  • Keyword density (Rallying, Nimble, Vicious) matches the narrative: Ratkin don’t win with raw profiles—they win by layering auras, re-rolls, and positioning tricks.

Most Cost-Effective Units

Unit, SizeSpShots to 6 NvAvg HitsPtsEloCost Eff.% Kills vs Def 4% Kills vs Def 5Keywords
Weapon Team WE61213.4859380.6839.7 %1.4 %Nimble, Piercing (1), Steady Aim
Shock Troops H63216.822025630.4984.6 %23.5 %Crushing Strength (1), Rallying (1)
Tunnel Runners R83013.721021230.3084.8 %34.3 %Crushing Strength (1), Thunderous Charge (1)
Shock Troops R6189.213014540.1331.8 %1.9 %Crushing Strength (1), Rallying (1)
Wretches H6189.511515320.1118.0 %0.5 %—

Analysis & Context

  • Weapon Teams are still the faction’s bargain sniper. At 85 points they punch above their weight, making them an auto-include in many combined-arms lists.
  • Shock Troops top both Elo and kill-rate metrics—they remain the premier hammer when properly buffed (Elite aura + Bane Chant). But note the recent Heavy Halberd cost tweak in CoK 2024, nudging value back toward cheap Spear hordes. (companion.manticgames.com)
  • Tunnel Runners deliver nearly the same expected kills as Shock Troops but with true threat projection (Sp 8). Their Elo surge coincides with lists that pair them with a Swarm-Crier’s new Elite (Melee) aura—a combo called out in the latest Dash28 review. Dash28 Ratkin Army Review(dash28.org)
  • Wretches look poor in isolation, yet their Cost-Effectiveness score hides the intangible: they’re throw-away chaff that trades up when it soaks charges meant for pricier pieces.

Historical Tournament List Analysis (16 lists, scaled to 2300 pts)

MetricAverageComment
Units / Unit Str15.5 / 25.1Confirms high-model-count playstyle.
Scoring Units12.7Objective saturation remains Ratkin’s win condition.
Item Spend46.5 ptsRats invest little in artefacts—points pay for more bodies.
Total Nerve225.2Among the game’s top three for staying power.
Ranged Attacks56.7Enough to chip, but not a true gunline.
Gini (Power / Def)36.7 / 29.4Damage is concentrated in a few hammers; defense is spread, matching hammer-and-anvil builds.
Expected Dmg vs Def 4+68.6Respectable, but Ratkin still rely on multi-charges for reliable kills.

Observations

  1. Balanced swarm – The average list runs two hammer units (usually Shock Troops + Tunnel Runners) backed by three-plus anvil hordes and 3–4 chaff drops.
  2. Support saturation – Nearly every list double-dips on Brood Mother + Warlock for Radiance of Life, Drain Life, and Bane Chant coverage.
  3. Low artefact spend reinforces the “layers over luxury” mentality: buffs come from auras and spells, not shiny trinkets.
  4. Elo gains correlate with armies that push Speed ≥ 6.5 and Nimble ≥ 6 units—in other words, rats that move win games.

Tactical Takeaways

StrengthsPractical Impact
Unit-strength floodOut-deploy and out-score. You can trade two regiments for one enemy hammer and still hold more objectives.
Layered buffs (Elite aura, Rallying, Radiance)Converts “mediocre Me 4+” into grind machines. Protect your Swarm-Crier—lose him and Tunnel Runners drop 15-20 % damage.
Speed edgeAverage Sp 6.6 plus Wild Charge & Nimble lets rats decide when multi-charges happen.
Toolbox rosterWeapon Teams for cheap pressure, Death Engines for footprint control, Brood Mothers for sustain. Flex to meta demands.
WeaknessesHow to Mitigate
Low armour (Def 4.0)Leverage terrain, Plague Pots (Ensnare/Stealthy), and chaff screens to blunt shooting and cavalry.
Buff dependencyKeep Inspiring/Buff heroes central; build redundancy (two Warlocks, two Criers) so sniping one doesn’t collapse your offence.
High drop count complexityPre-plan movement lanes. Stagger deployment so horde footprints don’t block Tunnel Runner aggression.

Further Reading & Viewing

  • Podcast: Counter Charge #706 – Ratkin Army Review – three top Rat generals break down every unit. (countercharge.net)
  • Article: Dash28 – Ratkin Army Review (updated for CoK ’24) – deep dive on tier rankings and new Elite aura tricks. (dash28.org)
  • Battle Report: Lone Wolf GT Top Table – Ratkin vs Empire of Dust (YouTube) – watch spear-horde anvils and Tunnel Runner flanks in action. (youtube.com)
  • Blog: “Another Year with Ratkin – Highs & Lows of CoK 2024” – a seasoned UK player’s reflections on recent changes. (thewizardsbookshelf.com)
  • Blog: The Nerd’s Tale – a Wisconsin player’s journey through a rat-centric lens (The Nerd’s Tale)
  • Rules Update: Mantic Companion CoK 2024 Change Log – Ratkin section for the full bullet list of buffs (Plague Pots, Vicious Nightmares, Impaler rampage, etc.). (companion.manticgames.com)

Closing Thoughts

Ratkin lists lean into high unit-strength, layered buffs, and selective hammer pieces—exactly what the latest meta rewards. They’re not point-and-click: success hinges on juggling support auras and timing combo-charges. But if you like swarming the board, dictating scenario play, and watching opponents drown in furry bodies, Ratkin are in a great competitive spot for 2025.

Ready to gnaw your way to victory? Grab a crate of spear-wielding rats, tape a Brood Mother to your dashboard, and embrace the swarm.

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TAGGED: army review, Clash of Kings 2024, Competitive Play, data analytics, Faction Guide, kings of war, KoW Meta 2025, Ratkin, Swarm Tactics, tabletop strategy
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