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Data and Dice > Blog > Army Reviews > Goblins in Clash of Kings 2025: Smart, Cheap, and Still Deadly
Army ReviewsCoK-2025

Goblins in Clash of Kings 2025: Smart, Cheap, and Still Deadly

A detailed Goblin army review for Kings of War Clash of Kings 2025. Explore top units, tournament trends, and why Goblins remain one of the most efficient and dangerous factions in the game.

By Trevor
Last updated: 2025-04-30 6:30 pm
By Trevor
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5 Min Read
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Faction Summary

Faction: Goblins
Total Units: 37
Units with Crushing Strength ≥ 1: 15
Units with Piercing ≥ 1: 6
Avg Points: 140.8 (Global Avg 146.5)
Avg Defense: 4.0 (Global Avg 4.3)
Avg Melee: 3.7 (Global Avg 3.7)
Avg Speed: 6.5 (Global Avg 6.4)
Unique Keywords (count): 22
Top Keywords: Crushing Strength (15), Brutal (13), Vicious (12), Thunderous Charge (10), Nimble (9)

Contents
Faction SummarySummaryMost Cost-Effective UnitsHistorical Tournament List AnalysisObservationsFurther Reading

Note: This summary only includes non-individual units.


Summary

Goblins have always mastered quantity over quality in Kings of War. They don’t win by outmuscling opponents — they win by swarming the board, clogging objectives, and grinding enemies down through relentless pressure. Clash of Kings 2025 didn’t reinvent the faction, but it did tweak the edges of how Goblins operate. This review looks at where Goblins stand after the latest changes, what units are shining brightest, and how smart list-building can keep them a competitive force in today’s meta.

Let’s dive into which units offer the best bang for your (very few) points.


Most Cost-Effective Units

Unit Name, Size Spd Shots to 6 Nv Avg Hits Pts Elo Cost Eff. % Kills vs Def 4 % Kills vs Def 5 Keywords
Sharpsticks H 5 30 11.0 140 1973 0.54 29.6% 1.0% Phalanx
Grogger’s Lugg Lads H 5 32 16.6 245 2715 0.45 89.5% 38.5% Brutal, CS 1, Wild Charge D3
War Trombone WE 5 8 13.5 70 717 0.44 39.1% 1.7% Piercing 1, Steady Aim
Luggit Gang R 5 18 11.7 160 1798 0.34 65.9% 13.7% Brutal, CS 1, Wild Charge D3
Rabble H 5 30 9.6 125 1722 0.31 21.5% 0.7% —

Historical Tournament List Analysis

Analysis based on 14 event lists, scaled to 2300 pts.

MetricAvg
Points on items59.1
Number of units19.7
Unit Strength26.5
Scoring units12.2
Power Gini42.6
Defense Gini25.0
Speed6.5
Nimble units5.1
Shambling units0.0
Avg Defense4.1
Total Nerve286.7
Shots to 6 Nv360.4
Units with Regen0.9
Units with Heal0.0
Total Attacks205.6
Ranged Attacks48.0
Expected dmg vs Def 4+63.8
Most common ratingsObjectives A
Movement B
Defense B
Offense B

Observations

  1. Bodies first, questions later. Competitive lists field 18–20 drops and 26+ US; sheer presence wins scenarios.
  2. Low armour, high attrition. Def 3–4 is normal; survival = redundancy + Inspiring.
  3. Speed where it counts. Double Winggit plus Nimble heroes give 5–6 Speed 9/10 pieces for flanks and late-game grabs.
  4. Firepower as force-multiplier. 2–3 Sharpstick/Rock Throwers plus 2–3 Trombones, all buffed by Winggit marks, remain template.
  5. Hammers have shifted. With Bangsticks gone, Mincer regiments (often Brew of Sharpness) and Trolls carry melee punch.
  6. Cheap magic matters. 25-point Wizzes supply Hex/Bane Chant and feed the new Command economy.
  7. Meta check. Stealthy and high-Def counters trim pure gunlines; balanced lists (bodies + shooting + 2–3 real hammers) are posting the best results.

Bottom line:
Goblins in 2025 still do what they’ve always done best: flood the board, overwhelm objectives, and grind opponents down through persistence and numbers. The loss of the Bangstick formation nudged them a little closer to their roots — leaning even harder into infantry hordes, cheap artillery, nimble support units like Winggits, and cost-effective heavy hitters like Mincers and Trolls. While pure shooting-heavy builds are a little riskier in the current meta, a balanced Goblin list that mixes bodies, firepower, and a few fast threats remains brutally effective. Smart Goblin generals will focus on playing the scenario, trading units efficiently, and forcing the opponent to waste turns chewing through cheap screens while key pieces secure the win. Nothing in CoK 2025 changed the fundamental truth: Goblins don’t fight fair — they fight smart. And if you embrace that mindset, they’re still one of the most dangerous factions on the table.


Further Reading

  • Kings of War Goblins Tactics – 2d4chanÂ
  • Army Cost Effectiveness Rankings (CoK 2025) – Data & Dice
  • Goblin Army Review (3rd Edition) – Dash28
  • Discussion on Goblin Bangstick Changes – KoW Forum
  • First Impression of CoK 25 Update – Mandollies
  • Clash of Kings 2022 Review Part 1 – Goonhammer

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TAGGED: #ClashOfKings2025, #DataAndDice, #GoblinArmy, #Goblins, #KingsOfWar, #KingsOfWarGoblins, #KoW2025, #ManticGames, #MiniatureWargaming, #TabletopGaming, #WargameAnalysis, #WargamingStrategy
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