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Kings of War Data Analytics | Data & Dice Blog > Blog > Clash of Kings 2025 > 2024 Kings of War Stats Recap
Clash of Kings 2025

2024 Kings of War Stats Recap

Explore my 2024 Kings of War journey: 41 games, detailed statistics, and key insights into faction performance and game dynamics.

By Trevor
Last updated: 2025-07-15 11:02 pm
By Trevor
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As a blog on Kings of War data analytics, I would be remiss if I don’t include a statistical recap. 2024 was a fantastic year for gaming, as I managed to play 41 games of Kings of War—far surpassing my goal of 24 games. It was a year of exploration, experimentation, and learning, with some interesting trends and takeaways from the data. Let’s dive into the numbers and highlights.

Contents
Overall StatsOpponent-Based StatsFaction-Based StatsScenario-Based StatsGame Length AnalysisKey Takeaways

Overall Stats

Here’s a quick summary of my overall performance in 2024:

CategoryWinsLossesDrawsWin Percentage
Overall1917552.4%

While a 52.4% win rate isn’t overwhelming, it reflects a year of learning and growth, particularly with trying out my Brothermark penitent spam list (to a lot of losses). 


Opponent-Based Stats

Below is my performance against different opponents:

OpponentWinsLossesDrawsWin Percentage
Abyssal Dwarfs21066.7%
Abyssals12240%
Brothermark0100%
Dwarfs300100%
Halflings11050%
Herd51178.6%
KoM30187.5%
Ogres0100%
Ratkin0300%
Team Game63263.6%
Twilight Kin0100%
Undead25028.6%

I struggled against Ratkin this year in particular: they mirror my Brothermark spam, but they do it better, so this wracked up a lot of losses for me. On the plus side, I continue to do well against Dwarf variations (despite refusing to run bane chant, which I generally see as a waste of points).


Faction-Based Stats

This year, I experimented heavily with the Brothermark, trying to make penitent spam work effectively. Despite my efforts, the results were mixed. Late in the year, I switched back to Northern Alliance to close out the year on a strong note. I also managed to get in a few games with my son’s Abyssal Dwarf list. Here’s how my factions performed:

FactionWinsLossesDrawsWin Percentage
Northern Alliance116362.5%
Brothermark18218.2%
Sylvan Kin53062.5%
Abyssal Dwarfs200100.0%

Note: You can read more about my Brothermark penitent spam journey here.


Scenario-Based Stats

Here’s a breakdown of my win percentages by scenario, showcasing how different scenarios aligned with my army builds and playstyle:

ScenarioWinsLossesDrawsWin Percentage
Compass Points0100.0%
Control34042.9%
Dominate100100.0%
Hold the Line11050.0%
Invade21162.5%
Kill11050.0%
Loot03112.5%
Pillage11150.0%
Plunder12137.5%
Protect and Raze100100.0%
Push20183.3%
Raze12033.3%
Salt the Earth100100.0%
Stockpile100100.0%

These are pretty limited sample sizes (and note that I didn’t take perfect records, so the numbers don’t sum up to the full total). It’s hard to draw many conclusions from this, other than Loot being a particularly bad scenario for me. I continue to try to get in a variety of scenarios to build reps for future tournaments. 


Game Length Analysis

One of the biggest shifts this year came with the November 2024 Clash of Kings (COK) rules update. This significantly impacted game lengths, as shown below:

PercentilePre-COK 2025Post-COK 2025
25th103.25132.5
Median131.5157.0
75th151.0168.0

The rules update has led to longer games overall, with the median game time increasing from 131.5 minutes to 157.0 minutes. The introduction of command dice has added layers of decision-making, contributing to longer game durations. For a deeper analysis of how command dice impact gameplay complexity, you can read my detailed thoughts here. While these numbers likely will decrease in the future, in my (admittedly limited) sample size so far, command dice do appear to add 15% or so to game lengths, which isn’t great in my book. 


Key Takeaways

  • Exceeded Goals: My initial goal was 24 games, and I managed to play 41. This was a fantastic accomplishment that I’m happy with.
  • Brothermark Experiment: Despite trying various configurations, I couldn’t quite crack the code for penitent spam. However, it was a fun and educational experience. I may take another run in 2025 to play around with it some more.
  • Northern Alliance Success: Returning to Northern Alliance felt like coming home, and they performed consistently well in the latter part of the year.
  • Scenario Strengths: Scenarios like “Protect and Raze” and “Stockpile” played to my strengths, while others like “Loot” were more challenging.
  • Game Length Trends: The COK 2025 update has led to longer games. We’ll see if those game times come down with more experience. I continue to be lukewarm on command dice and wonder if others are seeing the same impacts.

2024 was a year of learning, growth, and plenty of dice rolling. I’m excited to see what 2025 holds, with new challenges, armies, and perhaps another ambitious game goal. Thanks for following along on this journey!

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TAGGED: 2024 Recap, Battle Reports, brothermark, CoK 2025, Command Dice, faction analysis, Game Length Analysis, Game Statistics, kings of war, northern alliance, Penitent Spam, Scenario Performance, strategy games, tabletop gaming, WarGaming
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